MMythic Loop
Product

Product features · Game update loops

01

Use a fixed update step for a small game simulation. Test a long pause and limit catch-up work so one delayed frame does not trigger unbounded updates.

01

Connection

Base URL, credentials and a reachable server.

02

Selection

A model available through the configured endpoint.

03

Capabilities

Context limits and tool support are determined by the model and server.

Game update loops

● ● ●Mythic Loop●
A concrete starting point · Game update loops ×
accumulator += frameDelta;
for (let n = 0; accumulator >= step && n < maxSteps; n++) {
  updateSimulation(step);
  accumulator -= step;
}
✳Use a fixed update step for a small game simulation.
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