MMythic Loop
Workflows

Coding workflows · Game update loops

03
Built around your work

A concrete starting point

Use a fixed update step for a small game simulation. Test a long pause and limit catch-up work so one delayed frame does not trigger unbounded updates.

01

Open the context

Choose the project folder and name the files or behavior involved.

02

Define the change

Describe the input, expected output and boundaries that must stay intact.

03

Inspect the work

Review the proposed edits and any commands before relying on their result.

04

Check the outcome

Compare actual behavior with the expected result. If a check fails, investigate it before applying more changes.

Game update loops

A concrete starting point
accumulator += frameDelta;
for (let n = 0; accumulator >= step && n < maxSteps; n++) {
  updateSimulation(step);
  accumulator -= step;
}

The example is a starting point for a real project, not a claim that generated code is already tested. Adjust paths, dependencies and expected behavior to match your application.

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